投稿

1月, 2020の投稿を表示しています
Game Making  today script changed  give player 2D physics. using UnityEngine; using System.Collections; [RequireComponent (typeof (Controller2D))] public class Player : MonoBehaviour {     public float maxJumpHeight = 4;     public float minJumpHeight = 1;     public float timeToJumpApex = .4f;     float accelerationTimeAirborne = .2f;     float accelerationTimeGrounded = .1f;     float moveSpeed = 6;     public Vector2 wallJumpClimb;     public Vector2 wallJumpOff;     public Vector2 wallLeap;     public float wallSlideSpeedMax = 3;     public float wallStickTime = .25f;     float timeToWallUnstick;     float gravity;     float maxJumpVelocity;     float minJumpVelocity;     Vector3 velocity;     float velocityXSmoothing;     Con...
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Game create day 7 course making finish I create game design finish. this game is action game 
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game create day 6 making course
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game create day 5   changed camera move and changed max slope angle
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game create do this wall kick
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Day 3  making game design
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DAY 2 player character making
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Day1